||A graphic space representing a 2D "display" space.
||Configuration delegate for a DisplaySpace.
||A graphic with geometry defined relative to a local reference space,
as specified by a space node (see SpaceNode).
||A graphic object corresponding to a user interface interaction space,
such as those defined in the book "3D User Interfaces with Java 3D".
||A space node used by graphic spaces as the root of a space tree.
||A stateful transform node based on matrix multiplication.
||A stateful transform node whose transformation is composed of a
sequence of transformations in the order scale, rotate, translate.
||A transform node that specifically supports geometric rotation.
||A transform node that specifically supports non-negative geometric scaling.
||A graphic space representing a 2D "screen" space.
||Configuration delegate for a ScreenSpace.
||A graphic object that provides a strategy for transforming (mapping)
geometry from one space to another in a space tree.
||A graphic object that supports a general purpose spatial geometry tree
||A graphic that can be spatially transformed, typically in a stateless
manner (for stateful transformation see TransformNode).
||A base interface for space nodes that perform a spatial transform,
in a stateful manner.
||A transform node that specifically supports geometric translation.
||A graphic space representing a 3D "view" space.
||Configuration delegate for a ViewSpace.
||A graphic space representing a 3D "world" space.
||Configuration delegate for a WorldSpace.