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See:
Description
Interface Summary | |
Interactor | An interface for the role of interactor (interaction actor), with the interaction state publicly delegated to an InteractorState. |
InteractorFlag | A marker interface used by the system for standard interaction flags used in InteractorState. |
InteractorState | A state set intended as the public delegate for Interactor that maintains interactor state. |
PickMapper | Base interface for a mapper that converts an input interactor pick into an output interactor pick. |
Class Summary | |
AbstractInteractor | A full implementation of the Interactor interface. |
AbstractInteractorState | |
AbstractPickMapper | A full implementation of the PickMapper interface that wraps a map, which performs the input to output translation. |
ActionFlag | Base class for "action" interactor flags. |
ActionGroupAdapter | An action feedback adapter that converts discrete action events into a target interactor state for group actions (see InteractorFlags.ACTION_GROUP_???). |
ActionSingleAdapter | An action feedback adapter that converts discrete action events into a target interactor state for single (non-group) actions (see InteractorFlags.ACTION_???). |
ControlAdapter | Base class for control feedback adapters. |
ControlFlag | Base class for "control" interactor flags. |
DebugActionGroupAdapter | Monitors all input and output events. |
DebugActionSingleAdapter | Monitors all input and output events. |
DebugControlAdapter | Monitors all input and output events. |
DebugInputFacade | Monitors all input and output events. |
DebugPickAdapter | Monitors all input and output events. |
DebugPickMapper | Monitors all input and output events. |
InputFacade | A facade providing common interactive input support. |
InteractorFeedback | Intended for use by interactors to provide interaction feedback presentations. |
InteractorField | |
InteractorField.EventIn | |
InteractorField.EventInOut | |
InteractorField.EventOut | |
InteractorFlags | Constants and utilities related to interactor flags (see InteractorFlag). |
InteractorGroup | An interactor representing a group of interactors, in a composite pattern. |
InteractorPolicy | Default state update policy for use with the standard interactor state values and flags (see InteractorFlag and InteractorFlags). |
Interactors | Constants and utilities related to interactors in general. |
Interactors.ImmutableInteractorState | Immutable wrapper for a target interactor state. |
Interactors.NoPickTarget | See NO_PICK_TARGET. |
PickAdapter | An adapter that converts a PickResult into an Interactor pick. |
SelectFlag | Base class for "selection" interactor flags. |
StatusAdapter | Base class for status feedback adapters. |
StatusFlag | Base class for "status" interactor flags. |
TestButtonStatuser | Translates button inputs, such as from a mouse or keyboard sensor, into a message in the target window status bar. |
TestInteractApp | |
TestInteractApp.EnableAction | |
TestInteractApp.TestScrollPane | |
TestSwingTargets | |
TestSwingTargets.AbstractShape | |
TestSwingTargets.Button | |
TestSwingTargets.Space | |
TestSwingTargets.Thing |
Provides special purpose building blocks for user interaction, including user feedback.
This package and its sub-packages support user interaction in the abstract, such as through the Interactor interface, and provide specific application techniques, such as for control, navigation, and manipulation.
This package is independent of graphic implementation. It relies on the graphic package to provide sensor inputs to drive the user interaction through events.
The attributes of this package are...
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