gumbo.interact.button
Class PulseButtonTrigger
java.lang.Object
|
+--gumbo.interact.button.AbstractButtonTrigger
|
+--gumbo.interact.button.FancyButtonTrigger
|
+--gumbo.interact.button.LatchButtonTrigger
|
+--gumbo.interact.button.PulseButtonTrigger
- All Implemented Interfaces:
- ButtonTrigger
- public class PulseButtonTrigger
- extends LatchButtonTrigger
Similar to a LatchButtonTrigger but upon firing the latch is
immediately reset, hence the fire output event is a "pulse".
Unless a lingering fire state is needed, this trigger should
be used in lieu of a latch trigger.
A pulse output is especially useful in situations where two
triggers are controlling the same interactor. Without a pulse
output the fire state of one trigger may be lingering when
the other trigger becomes armed, thereby causing a state policy
violation (both armed and fire flags are present). Using pulse
triggers avoids this posibility.
- Version:
- $Revision: 1.1 $
- Author:
- Jon Barrilleaux (jonb@jmbaai.com) of JMB and Associates Inc.
Constructor Summary |
PulseButtonTrigger(java.util.Collection triggerButtons,
java.util.Collection chordButtons,
java.util.Collection domainButtons)
Creates a default trigger (fires on button release, captures during
the armed state). |
PulseButtonTrigger(java.util.Collection triggerButtons,
java.util.Collection chordButtons,
java.util.Collection domainButtons,
boolean onPress,
boolean capturing)
Creates an instance. |
Methods inherited from class gumbo.interact.button.AbstractButtonTrigger |
getActiveIn, getArmedOut, getButtonsIn, getCancelIn, getCancelOut, getCaptureOut, getChordButtons, getDomainButtons, getEnableIn, getFireableIn, getFireNotifyOut, getFireOut, getResetIn, getTriggerButtons, processResetIn, startCancel, startReset |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PulseButtonTrigger
public PulseButtonTrigger(java.util.Collection triggerButtons,
java.util.Collection chordButtons,
java.util.Collection domainButtons)
- Creates a default trigger (fires on button release, captures during
the armed state).
- Parameters:
triggerButtons
- Value of trigger button flags (Object,
specifically MouseSensors.BUTTON_???, KeyboardSensors.KEY_???).
None if null. (See ButtonTrigger).chordButtons
- Value of chord button flags (Object,
specifically MouseSensors.BUTTON_???, KeyboardSensors.KEY_???).
None if null. (See ButtonTrigger).domainButtons
- Value of domain button flags (Object,
specifically MouseSensors.BUTTON_???, KeyboardSensors.KEY_???).
None if null. (See ButtonTrigger).
PulseButtonTrigger
public PulseButtonTrigger(java.util.Collection triggerButtons,
java.util.Collection chordButtons,
java.util.Collection domainButtons,
boolean onPress,
boolean capturing)
- Creates an instance. Master constructor.
- Parameters:
triggerButtons
- Value of trigger button flags (Object,
specifically MouseSensors.BUTTON_???, KeyboardSensors.KEY_???).
None if null. (See ButtonTrigger).chordButtons
- Value of chord button flags (Object,
specifically MouseSensors.BUTTON_???, KeyboardSensors.KEY_???).
None if null. (See ButtonTrigger).domainButtons
- Value of domain button flags (Object,
specifically MouseSensors.BUTTON_???, KeyboardSensors.KEY_???).
None if null. (See ButtonTrigger).onPress
- If true, the trigger fires when buttons are pressed;
otherwise, when released.capturing
- If true, trigger is captured during critical states;
otherwise, capture is always false.