A state merger that updates the output state according to the current
value of all its input states, which is effectively an or'ing of the
input state flags.
An AbstractTreeNode that automatically sets the relationship of
relations (parent or child) when a connection is created, with
the dead relation taking on the relationship of the live one.
An action feedback adapter that converts discrete action events
into a target interactor state for group actions (see
InteractorFlags.ACTION_GROUP_???).
An action feedback adapter that converts discrete action events
into a target interactor state for single (non-group) actions (see
InteractorFlags.ACTION_???).
Default implementation: For each part model, in iterator order: If
an edge model, adds its head end vertex and forward subtree as a child
of its tail end vertex; if a vertex model, and the native model root
is null, sets it as the root node, otherwise ignores it (and waits for
an edge).
Default implementation: For each part model, in iterator order: If
an edge model, and the tail end vertex is the list tail, appends its
head end vertex and forward sublist to the list, otherwise ignores
it; if a vertex model, and the native model root is null, sets it as
the head node, otherwise ignores it (and waits for an edge).
Default implementation: For each part model, in iterator order:
Calls the super method to create and add the part views, then
calls prepare and realize on the whole graphic view to update the
view presentation.
A data model representing a special data relationship amongst client models
beyond the conventional relationship of a whole model and its constituent
parts.