|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
A marker interface used by the system for standard interaction flags used in InteractorState. Although any object can be used as a state flag (see StateSet), an InteractorFlag is recognized and handled by the default InteractorPolicy and feedback adapters (ActionSingleAdapter, ControlAdapter, etc.).
Standard interaction flags are grouped according to interactor role and interaction semantic level. Interactors can take the form of control widgets, dedicated to interactive control, or in-scene shapes, which present data but can also be used as targets for interactive control (e.g. slide, rotate, edit, delete). Note that state flags are used both to define state, as in a state value, and to specify state, as in a trigger condition.
|
|||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |